ECS in Unity for better performance

In this project, I used Unity ECS (part of DOTS) to make a performant game having lot of moving objects. Also, we don’t need to code the entire game in ECS. So, its a mix of Gameobjects and ECS which is the right approach most of the time.

GitHub link: vaibhavkokare97/3DSurvivorIOPrototype

Video link:

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